In the first two years the technical and aesthetic variables of 360° VR will be explored. The third year will show how these variables can be used and combined in order to tell a narrative-sequence in VR. The interfacing between the narrative and Wearable VR-Media will be investigated as to its artistic potential with regard to the treatment of dramatic subject-matter, acting, the space and the relationship to the User.
ONLINE PLATFORMS
instagram.com | padlet.com | pinterest.at | sketchfab.com | soundcloud.com | vimeo.com | youtube.com |